Tuesday, November 11, 2014

Abcs Of The Playground Games

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By Mayra Pierce


Games have a symbolic function, they serve as symbols that help create contexts, anticipate situations, plan future actions or interpret reality. Game favors the process of enculturation and arises naturally. It is indispensable for psychomotor, intellectual, emotional and social development, as skills develop with it and children learn to respect rules and have goals and objectives (the playground games).

Games are a right. According to Declaration of Rights of Child, adopted by the UN General Assembly, The child shall have full opportunity for play and recreation, which should be directed to same purposes as education; society and the public authorities shall endeavor to promote the enjoyment of this right. Game is not only a form of entertainment but also the best way of learning, children learn to cope with various situations they will face throughout their lives.

It can be said that they like any sociocultural reality is impossible to define in absolute terms, and therefore the definitions specify some of its features. Among the well known concepts work as follows: In summary, these and many other creators including Moreno-Palos, etc. Include in definitions that cover numerous characteristics common to a variety of views, of which some are most representative.

They are considered a free for all activity: a voluntary pastime, no one is forced to play. The concept resides in a space with few limitations and in a pre-established time constraints. Games have an uncertain character, they function as a creative, spontaneous and original activity, the outcome of each game fluctuates, which motivates the presence of pleasant uncertainty that captivates us all.

Early game and varied positively contributes to all aspects of growth and is linked to four basic dimensions of child development that are psychomotor, intellectual, social and affective-emotional eventually. Stimulate the capacity to reason, to encourage reflective thinking and representative. Create sources of potential development, ie what can be.

Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.

Mammals are characterized by an evolved brain, long childhood, parental care, nursing pups, hunt group, social division and non-genetic work. Mammals play to hunt in a group, define hierarchies, exploration, division of labor, among others. Interaction between mammals (dogs, cats, water, primates) is based on imitation and exploration by trial and error. In some mammals there is a total lack of symbolic play.

Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.




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